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Click on the Video Below and Sample a Session from Digital Hollywood Spring, 2006
For Additional Video Sessions, Click Here
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Wednesday, August 16
10:30 AM - Noon - Special Workshop
Open Entertainment Networks, Devices, and Applications that Define the Consumer Experience
The Open Source movement began during the dot.com rise with young companies developing great tools to deliver applications and services across multiple platforms. The consumers appetite for new content driven experiences has expanded to include ways to view, manage, and share content across devices. With the changing landscape around the home, Open Source promises to power a new generation of applications running over todays high-speed networks and the systems used to create, manage, and distribute that content.
Come join key leaders in the global electronics, online, and media communities to discuss Open Source's definition, and learn how companies will create systems, infrastructure, and applications for the next generation of the Consumer Entertainment Experience.
Hosted by:
Norman Liang, Business Development Manager, Technology Collaboration Solutions, IBM Corp.
Speakers:
Kurt Scherf, Vice President, Principal Analyst, Parks Associates
Mike Acton, Senior Architect, Highmoon Studios
Neil Edwards, General Manager, dot mobi
Jussi Nevanlinna, Director, Product Marketing, Multimedia Experiences, Nokia
Steve Weinstein, CEO, Motionlabs
Brian Hofstetter, Director Connected Entertainment, Zoran Corporation
Neil Edwards, General Manager, mTLD: Neil Edwards joined mTLD in Augu st 2005. He was formerly a managing director of Xian Group, providing business acceleration services to start-up companies in the wireless search and security areas with recent focus on the highly innovative markets of China, Korea and Japan. He previously held several senior operating positions in marketing, product management, general management, business development, and software development including six years as vice president for VeriSigns Network Solutions and Naming & Directory Services (.com) division. He has extensive business experience in Asia, Europe and the United States. Neils educational background includes a Bachelor of Arts degree in mathematics from The Citadel in Charleston, South Carolina and graduate work at the executive MBA program at Duke University's Fuqua School of Business in Durham, North Carolina.
Brian Hofstetter, Director Connected Entertainment, Zoran Corporation: Brian Hofstetter, with over 20 years experience in the electronic creation and delivery systems industries, currently directs the Connected Entertainment strategic initiative for Zoran Corporation. Since joining Zoran in 2000, he has served in multiple management and product marketing roles, defining new video and audio products for global consumer electronics markets. Prior to moving to the semiconductor industry, he worked in the motion picture and recording product industries. He holds a Bachelor of Arts degree in Psychology from the University of California, Berkeley.
Steve Weinstein, CEO, Motionlabs: Mr Weinstein recently was named President and CEO of Motion Picture Laboratories (aka MovieLabs) a joint venture of six of the major motion picture studios. Mr. Weintein is an industry veteran with more than 25 years of experience leading technology companies in various executive level operational, strategy, and technology roles. Previous to Movielabs, Mr Weinstein was executive vice president & chief strategy and technology officer at Macrovision, a leader in digital distribution and digital goods security, at Macrovision Steve Weinstein was responsible for defining the companies strategic and technological direction. At Macrovision, Mr. Weinstein held other executive management positions and spent two and a half years at Macrovision as EVP and General Manager of the Entertainment Business a $100m business serving the music, games and video industries. Prior to Macrovision Mr. Weinstein held the role of CTO at Vicinity a mapping company, founded Backstage Pass, a business focused on digital identities and online communities for major music talent. Mr. Weinstein was also founding executive and chief strategist and technologist at Liberate Technologies an interactive television software company. Additionally, Mr. Weinstein held other executive-level positions at Microprose/Spectrum HoloByte, a maker of computer games; Electronics of Imaging, a digital imaging company; and Media Cybernetics, a maker of digital imaging software.
Kurt Scherf, Vice President, Principal Analyst, Parks Associates: Kurt Scherf stu dies developments in home networks, residential gateways, digital entertainment, technology development in the housing market, and residential and building management and controls. Kurt is the sole author or contributing author/analyst to more than 30 research reports and studies produced by Parks Associates since 1998. Kurt joined Parks Associates following a career in political research and multi-tenant dwelling management. He earned his BA from The University of Iowa.
Mike Acton is a Senior Architect working on PS3/Cell research at Highmoon Studios (Vivendi-Universal Games) who occasionally refers to himself in the third person. Most recently, Mike was the Lead Special Effects Programmer for Darkwatch at Highmoon Studios (previously Sammy Studios) in Carlsbad, CA. Previously Mike has held Lead Programming, Playstation 2 Engine Development and Research roles with Yuke's, VBlank and BlueSky/Titus. He worked for Sony Interactive Studios in PSX development. Mike has made regular appearances as a speaker at SCEA develpment conferences and has spoken at GDC. Mike Acton is not a framework-happy C++ programmer. He actually likes C. And assembly. In his spare time he develops hardware on FPGAs in VHDL.
Norman Liang, Business Development Manager, Technology Collaboration Solution s, IBM Corp.: Norman Liang, Business Development Manager for IBM Engineering and Technology Services, drives business strategy and direction for the Consumer Electronics and Digital Media Practice and builds alliances to develop products for the next generation Digital Home. Drawing upon IBM's extensive patent portfolio and technologies, Norman identifies solutions where IBM technology can enhance/differentiate customer's products and services which includes the Cell Broadband EngineTM offering used in todays advanced game consoles. Prior to IBM, Norman was involved in the early development of online photo services, web applications, and other early Internet B2C startups. Norman brings 8 years of experience working with new media applications, services, and products for the consumer as an experienced contributor in startups and venture-backed companies."
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