
The AI Brand & Consumer Experience:
Design - Media
Tuesday, April 14th, 2026
9 – 9:50 PM Eastern Time Zone
Session II: A Virtual Event
The Creator Economy & Unique Vision: Algos, Analytics & Monetization
Technology and innovation in today’s car, from” Design to Dashboard,” from “Performance to Utility” is more profound than in any other consumer device. Compare a 1965 Chevy to a Tesla, it’s a Model T to a Thunderbird. And the AI is only starting to kick in. From the actual design process to performance, including vehicle media and now let’s add deeper Artificial Intelligence to the branding, communication, web and purchasing experience, we are entering a “Jet Propulsion Application Age of AI.” In this session we will meet the Design experts from multiple disciplines who have collaborated in the process, the car companies, the design & marketing experts and the AI visionaries who make it all possible.
Speakers:
Zach Katz, co-founder, Fixated
Aaron Sisto, Co-Founder and Chief Executive Officer, Chronicle Studios
Jessica Berger, Senior Vice President, Innovation, Publicis Media
Francis Mekhail, Head of Creative, First Round Collective
Adrienne Lahens, CEO, Infinite Studios, former, Global Head, TikTok Creator Marketing, Moderator
Aaron Sisto is Co-Founder and Chief Executive Officer of the AI-driven media company Chronicle Studios. Founded in 2025 and backed by Patron, Point72 Ventures, Z Ventures, Sands Capital and other prominent investors, Chronicle Studios manages the full content lifecycle on social – including channel strategy, audience acquisition, distribution, growth and monetization – across animation, live action comedy and drama, lifestyle, video games, music and video podcasts, to name a few. Prior to launching Chronicle Studios in 2025, Sisto was a Partner and head of AI & Media Investments at Eric Schmidt's early stage deep tech VC fund, First Spark Ventures. He was formerly Co-Founder and Chief Scientist at Searchable.ai, a venture-backed consumer AI startup based in San Francisco, and before that an investor at In-Q-Tel, the venture arm of the Central Intelligence Agency, where he was focused on deep tech investments in AI. He currently serves as advisor and board member to a number of startups and VC firms. Sisto holds a PhD in AI and Quantum Simulation from Stanford University.
Jessica Berger leads global innovation and strategy at Publicis Media by harnessing the power of emerging technologies and forecasting insights. With an industry reputation for her unwavering enthusiasm and profound understanding of cutting-edge tech, such as web3, AI, and AR/VR, Berger has become a sought-after speaker, judge, and host at industry events. Her expertise lies in deciphering the future of media and brand experiences, enabling her clients to capitalize on the potential of breakthrough innovations. Moreover, her dedication to mentorship and advocacy for diverse voices in organizations like the Adweek Executive Mentorship program and Girls In Tech exemplifies her commitment to empowering the next generation of marketers and thinkers. Prior to joining Publicis, Berger worked at agency powerhouses Weber Shandwick and Publicis’ MSL where she strategized and implemented campaigns and digital innovation efforts for clients in the luxury goods, CPG and tech sectors. Her over a decade-long experience is informed by working for agencies and companies across Germany, Japan, and North America – giving her a unique global edge valued by many clients and industry peers.
Francis Mekhail is Head of Creative at First Round Collective, the joint venture between Diageo and Main Street Advisors. An award-winning creative leader, Francis has spent his career building brand identity at category-defining companies across tech, entertainment, and culture — including TikTok, Mozilla, Hulu, and Vans, among others. At TikTok, Francis served as Head of Brand and Creative, where he led global campaigns and was part of the team that launched Effect House, the platform's AR creative tools for creators and brands. His perspective on AI is rooted in craft and culture — how new tools change what it means to make something, who gets to make it, and what ideas suddenly become possible.
