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Digital Hollywood Events at CES 2010
Wednesday, January 6th
2:30 PM - 3:30 PM
Track II- GP4 - Game Power
Mobile Gaming Experience - the Next Generation in Games, Devices and the Coming High Speed Delivery of Content
As the portable games industry evolves into a global mobile gaming experience, the confluence of enhanced handsets and platforms, the increasing broadband delivery infrastructure and the acceptance on the part of the consumer, presents a gaming universe of untold possibilities. To this point, the games industry has only just begin to explore cutting edge technologies in developing mobile games, casual games and device sophistication – it is just finding its initial growth spurt. With that in mind, one can only imagine what the world of games will look like in two or three years. Mobile gaming and casual games across all platforms is the killer combination and in this session, we begin to explore what that future world will look like.
Randy Stude, President, PC Gaming Alliance, Director, Gaming Program Office, Intel Corp.
Jason Oberfest, Senior Vice President of Social Applications, ngmoco
Keith Lee, CEO & Co-Founder, Booyah
Hany Nada, Managing partner, GGV Capital
Stewart Putney, CEO, Moblyng Games
Albie Hecht, CEO, Worldwide Biggies
Russell G. Weiss, Partner, Morrison & Foerster LLP, Moderator

Randy Stude, President, PC Gaming Alliance, Director, Gaming Program Office, Intel Corp.: Randy Stude has worked for Intel for 12 years and has spent most of his time working with gaming software vendors to optimize for Intel's Core 2 Duo, Core 2 Extreme and Core 2 Quad processors. Randy is responsible for managing the World Wide Gaming Product, Platform and Marketing Strategies for Intel Corporation.












Jason Oberfest, Senior Vice President of Social Applications, ngmoco: Before joining ngmoco, Jason served as Senior Vice President of Business Development for MySpace. Oberfest was responsible for structuring and negotiating deals to drive revenue and support the launch of innovative new products. He also served as General Manager of the MySpace Open Platform, leading all operations and products for the division. Before MySpace, Oberfest was Managing Director of Business Development and Product Management for Los Angeles Times Interactive where he structured deals with leading startups including Netvibes, Aggregate Knowledge, Eventful and Mixx.com, and launched a redesign of latimes.com. For six years prior, Oberfest served as Vice President of Strategy at Blast Radius, an interactive agency, which he helped rocket from startup phase to a national business with more than 300 employees. In this role Oberfest also led the design and development of content and commerce websites for AOL, Nintendo, Sony, Viacom, Atlantic Records, A&E Television Networks and others. Blast Radius was acquired by the WPP Group in 2007.



Hany Nada, Managing partner, GGV Capital: Hany Nada is managing partner of GGV Capital. He co-founded the firm in 2000. His focus is on Internet, Mobile, Application Software, and Enterprise Infrastructure. He was previously with Piper Jaffray as a Managing Director and Senior Research Analyst specializing in Internet software and e-Infrastructure. Hany was an All-Star analyst in computer software and was named in Institutional Investor All-Star in three categories. He was involved in many transactions, including initial public offerings, secondary offerings, mergers & acquisitions, private placements and venture rounds. Hany's responsibilities include IT investment activities, deal sourcing, investment due diligence, and Board directorships. GGV investments include: Glu Mobile, Xfire, Kintana, Accruent, Vocera Communications, Endeca Technologies and Turbine. Hany is a graduate of the University of Minnesota where he earned a B.S. in economics and a B.A. in political science.

Keith Lee, CEO & Co-Founder, Booyah: Keith is a veteran of the interactive entertainment industry with a proven track record of helping create best-selling video games, developing compelling experiences, and attracting broad audiences into the gaming space. Prior to founding Booyah, Keith was the Lead Producer for Blizzard Entertainment's Diablo III franchise. The Diablo series has sold over 20 million copies worldwide. Before Blizzard, Keith's roles as the Project Manager and Lead Programmer for Insomniac Games helped propel the Ratchet & Clank series to surpass 10 million units sold. Leading up to the games industry, Keith worked at several investment banks, including Morgan Stanley and Goldman Sachs. Keith graduated from Stanford University with a BS in Computer Science and a BA in International Relations and Economics. In his spare time, Keith impersonates Hiro Nakamura from Heroes and chases people around downtown Palo Alto, California with a samurai sword.

Russell Weiss, Partner, Morrison & Foerster LLP: and a Co-Head of its Techno
logy and Entertainment practice and Head of the firmwide Video Game practice. Mr. Weiss specializes in transactional matters and counseling in the fields of entertainment, technology, media and intellectual property with a particular focus on the convergence of entertainment and technology. Mr. Weiss has represented video game, motion picture, television, cable, music, video game and multimedia companies in structuring, negotiating and drafting a broad range of agreements involving the financing, acquisition, development, production, marketing, promotion, distribution, publishing, sale and other exploitation of video games, motion pictures, television and Internet programming, and music. Mr. Weiss also has represented a wide array of technology companies in structuring, negotiating and drafting agreements involving the research, development, licensing, manufacturing, marketing, distribution, sale and other exploitation of technology. He regularly counsels clients on intellectual property and commercial law matters, including, without limitation: piracy; privacy; fair use; the Digital Millennium Copyright Act; digital rights management; advertising; contests, sweepstakes and gaming; right of publicity; and unfair competition. In addition, Mr. Weiss has experience litigating cases involving intellectual property and commercial law issues in federal and state courts. Mr. Weiss has spoken on many panels concerning issues faced by the entertainment, music, video game and technology industries and has been widely quoted in Variety, The Hollywood Reporter, USA Today, Los Angeles Times, CNET News and other publications. Prior to his joining Morrison & Foerster in 1999, Mr. Weiss served as Counsel both in the Motion Picture Division of Columbia Pictures as well as in the Business and Legal Affairs Department of Disney Interactive, Inc. Mr. Weiss received his J.D. in 1994 from Loyola Law School where he was a Staff Writer for the Loyola Law Review. He received his B.A. in 1990 from the University of California, Los Angeles. Mr. Weiss is a member of the Beverly Hills Bar Association where he serves on the Board of Governors and on the Executive Committee of the Intellectual Property, Internet and New Technologies Section. Mr. Weiss is a member of the California bar.

Stewart Putney, Founder and CEO, Moblyng Games: Stewart Putney, founder and CEO of Moblyng, has over 15 years of deep experience building successful cross-platform media technologies. Prior to Moblyng Games, Stewart co-founded and was CEO of iPlayMusic an internationally distributed line of music education and creation software products for desktop and mobile devices. Stewart also held management positions with Knight-Ridder Digital, FusionOne, Pointcast and Electronic Arts. Stewart has an MBA from Stanford’s Graduate School of Business and a BA in History from St. Lawrence University. Currently Stewart leads Moblyng, a startup that allows users to create and share all major forms of social media on both the web and mobile devices. Moblyng Games’ unique, browser-based, cross-platform technology brings social media to mobile phones without requiring additional software installation.

Albie Hecht, CEO, Worldwide Biggies: noted as one of the most influential and powerful people in animation, has created hits, has been nominated for two Academy Awards, guided franchises into household names and introduced groundbreaking entertainment for people of all ages. In late 2005, Hecht launched Worldwide Biggies Inc., a new digital entertainment studio creating intellectual, web-based properties for kids, families and young adults that are designed for additional distribution in the film, TV and licensing arenas. Worldwide Biggies launched its first multi-platform hit on Nickelodeon and Nick.com in February 2007 with The Naked Brothers Band and has produced the Video Game Awards on Spike TV, which Hecht created during his tenure as the network’s president. Most recently, Worldwide Biggies signed on to develop a series of digital games based on the 1987 cult film classic The Princess Bride. Marking the first time the film will be brought into the interactive entertainment arena, Worldwide Biggies will create a downloadable game entitled The Princess Bride Game available summer 2008, featured exclusively on the film’s 20th Anniversary DVD from MGM Home Entertainment. Earlier this year, Biggies created MoCap, LLC, a new mockumentary webisode series that takes a behind-the-scenes look at the inner workings of a small motion capture company whose artists are willing to sacrifice anything and everything for their art. MoCap, LLC is the first of six all-new original web series developed by Worldwide Biggies which will be released throughout 2008. In addition to the MoCap, LLC webisodes airing on Gametrailers (www.gametrailers.com) and Spike.com, the free to play companion game MoCap Man: Men with Balls is available for pummeling at www.mocapllc.com. In 2007, Worldwide Biggies launched Worldwide Fido (www.worldwidefido.com) an innovative user-generated online competition where popular breeds and mutts compete snout-to-snout to be crowned America’s next top dog. Worldwide Fido is “the place for the best dog video on the web” with monthly contests and prizes in several categories. Worldwide Biggies also partnered with TMZ.com to launch Star Vs. Star an online celebrity fan community that features a celebrity fantasy league, a weekly video webcast and amazing Star Card artwork. Prior to starting Biggies, Hecht was the creator and President of MTV Networks’ Spike TV, the first network for men. Less than one month after launching the network, Hecht scored Spike’s first hit with The Joe Schmo Show, a program that gave birth to the genre of faux-reality. He also introduced the cult hit, MXC: Most Extreme Elimination, which Entertainment Weekly rated an “A” saying “take one part Jackass, two parts Iron Chef and 18 parts pure insanity and you have the recipe for MXC.” Along with two star-studded awards shows, The GQ Men of the Year Awards and Spike TV’s Video Game Awards (VGAs), the network achieved one hundred-percent unaided awareness among men 18-49 after less than two years in existence. By the end of his tenure in 2005, Spike was demonstrating double-digit earnings and ratings growth in all day parts and was the number three channel for men 18-49 and the number seven for adults 18-49. While steering Spike, Hecht also oversaw production at Nickelodeon Movies, where he was responsible for some of Paramount Pictures biggest films of the last five years. Lemony Snicket’s Series of Unfortunate Events and The SpongeBob SquarePants Movie brought in more than two hundred million dollars for the studio in the fourth quarter of 2004. Snicket, starring Jim Carey and Meryl Streep, garnered four Academy Awards nominations. Hecht was also nominated for his first Oscar in The Academy’s inaugural Best Animated Feature category, as the producer of Jimmy Neutron: Boy Genius, (which was also a Golden Globe nominee). The Rugrats Movie was the first non- Disney animated feature to cross the hundred million dollar mark. Other hits that Albie Hecht either served as Producer or Executive Producer include Rugrats in Paris, and the live action success, Snow Day starring Chevy Chase. In all, Albie Hecht’s movie projects brought in more than a billion dollars for Paramount and Nickelodeon in box office and licensing revenue.