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Digital Hollywood, October 19-22, 2009
Tuesday, October 20th
SuperSessions
9:00 AM - 10:15 AM
Track IV
Innovation in Games, Game Networks and Social Gaming - Massive User Communities and Commerce
As the platforms become more robust, as broadband, mobile, social media and TV provide greater consumer interactive flexibility, games as a product, as a destination, as a network or community and as a force in commerce grows. The growing power of the network, the relationship between the technology and the consumer, is opening the door to an entirely new and more complex set of tools in designing a multi-layered gaming consumer experience. From the explosion in casual gaming to the dedicated hardcore gamer, the power of the network is redefining games and user engagement which is ultimately revolutionizing the bottom line of the industry.
Don L. Daglow, President and CEO, Stormfront Studios
Faisel Hussein, Vice President, Investment Banking, RBC
Craig Alexander, VP, Product Development, Turbine, Inc.
Mark Kroese, General Manager, Microsoft Gaming and Advertising
Allen DeBevoise, Chairman and Chief Executive Officer, Machinima.com
Tim Walsh, EVP North America, IGA Worldwide
Mike Vorhaus, President, Magid Advisors, Moderator

Don L. Daglow, President and CEO, Stormfront Studios Inc.: has served as president and CEO of Stormfront Studios since founding the company in 1988. In 2003 he received the CGE Award for “groundbreaking achievements that shaped the Video Game Industry,” and Electronic Games has called him “one of the best-known and respected producers in the history of the field.” Stormfront's major titles include the upcoming action-adventure The Spiderwick Chronicles, The Lord of the Rings: The Two Towers (based on the film by Peter Jackson), EA Sports’ NASCAR Racing and Madden NFL Football, and the original Neverwinter Nights on AOL. Prior to founding Stormfront, Don served as director of Intellivision game development for Mattel, as a producer at Electronic Arts, and as head of the Entertainment and Education division at Broderbund. He designed and programmed the first-ever computer baseball game in 1971 (now recorded in the Baseball Hall of Fame in Cooperstown), the first mainframe computer role-playing game ("Dungeon" for PDP-10 mainframes, 1975), the first sim game (Intellivision Utopia, 1981) and the first game to use multiple camera angles (Intellivision World Series Major League Baseball, 1983). Don co-designed Computer Game Hall of Fame title Earl Weaver Baseball (1987) and the first massively multiplayer online graphic adventure, the original Neverwinter Nights for AOL (1991-97). He was elected to the Board of Directors of the Academy of Interactive Arts and Sciences in 2003 and again in 2007. He also is a past winner of the National Endowment for the Humanities New Voices playwriting competition. Don holds a BA in Writing from Pomona College and an Ed.M. from Claremont Graduate University.

Faisel Hussein, Vice President, Investment Banking, RBC: Faisel Hussein has spent more than 10 years operating and advising companies across a host of industries and currently serves as a Vice President in the investment banking group at RBC. Faisel started his career in the global technology investment banking division of Citigroup where he rose to become a Senior Analyst advising companies throughout the exciting Web 1.0 market. Following his time at Citi, Faisel lived and worked in Islamabad as a Transaction Manager for the Ministry of Privatisation where he oversaw the restructuring of the country’s largest electricity provider (KESC). Faisel returned to the U.S. to serve as the interim COO/CFO of a privately funded luxury bedding company and to advise private companies with regard to strategic positioning, capital market access and operating efficiencies. Faisel holds a BBA from Emory University with Dean’s List and Mortar Board National Honors recognitions. Faisel holds an MBA from NYU where he was a Stern Alumni Scholar and nationally recognized as a Toigo Foundation Fellow. Faisel has served as a guest speaker at various international organizations ranging from Tsinghua University in Beijing, to Digital Hollywood in Los Angeles.


Craig Alexander, VP, Product Development, Turbine, Inc.: Craig Alexander joined Turbine in 2007 as the Vice President of Product Development and oversees the development and production of all of Turbine's franchises including The Lord of the Rings Online™, Dungeons & Dragons Online™, Asheron's Call®, and all future projects. Craig brings over twenty years of engineering and studio general management experience to Turbine. Most recently, he held the position of Vice President and General Manager of Z-Axis, an Activision studio. In this role, he managed the development of multiple console titles, including the 2006 X-Men game. Previously, he was Vice President and Executive Producer for Electronic Arts Partners, managing a portfolio of externally developed PC and console titles ranging from licensed movie games to new intellectual property, and Vice President of Online for Electronic Arts' Westwood Studios in Las Vegas managing EA's MMORPG Earth & Beyond. Prior to Electronic Arts, he was General Manager for Sierra Online's original development studio near Yosemite National Park, shipping numerous titles and overseeing Sierra's entry into the MMORPG segment. Mr. Alexander graduated from the University of Southern California with a BSEE in Computer Engineering and received his MBA from the Anderson School at UCLA.

Mark Kroese, General Manager, Entertainment & Devices Division, Microsoft Corporation: Mark and his team are responsible for creating advertising opportunities in a variety of cutting edge consumer environments, including Xbox, Zune, Windows Media Center, Windows Mobile, and Surface. Mark is uniquely qualified for this venture, having spent 25 years, fully immersed in the disciplines of advertising, marketing, and product management. He started his career in account management with Chiat Day advertising, and eventually moved to the client-side, at Microsoft. In 2004, he was named the General Manager of Product Management for Microsoft’s online services division, which includes the MSN Network, Windows Live services, and adCenter - Microsoft’s digital advertising platform. During this time he became fascinated with technology’s potential for connecting advertisers with audiences in the context of digital media. In 2007 Mark founded the Advertising Business Group within Microsoft’s Entertainment and Devices Division.







Allen DeBevoise, Chairman and Chief Executive Officer, Machinima.com As chairman and chief executive officer of Machinima, Allen DeBevoise is responsible for the programming, marketing and sales at the company. Joining Machinima in 2004, Allen brings more than 25 years experience in the entertainment and interactive multimedia industries. In his 25 years in the industry, he has raised and invested more than $125 million in a variety of ventures and has served on the board of directors for numerous technology companies including dotTV, LowerMyBills.com and Dealer.com. Prior to joining Machinima, Allen co-founded Creative Planet, an online resource for film and television production professionals. Allen also served as president and CEO of TCI Interactive where he executed investments in internet companies including iVillage, Sportsline and Interzine. Allen's creative experience includes the production of the theatrical feature film, Breakin' which he also co-wrote. The film grossed $37 million and was produced at a cost of approximately $1 million. Breakin' was the number one independent film for 1984 and ranked 19th overall in the top U.S. box office grosses for that same year. Allen graduated from the University of Pennsylvania Summa Cum Laude with a B.A. in Mathematics and an M.S.E. in Computer Science.

Tim Walsh, EVP North America, IGA Worldwide: Tim has more than 20 years of publishing experience beginning with Capitol Records / EMI Music in 1986. He partnered with other software entrepreneurs in 1989 to launch Design Science, Inc. and soon thereafter entered into a long-term partnership with Microsoft. In 1992 Mr. Walsh entered the interactive entertainment industry holding several positions at Time Warner Interactive and their associated labels, Atari Games, Tengen and Accolade. In 1997 he joined THQ and was responsible for establishing and growing their international publishing business. THQ subsequently became one of the top publishers in all of their respective markets and grew from around $60 million in revenue to over $800 million in revenue. In 2002 Mr. Walsh was appointed Senior Vice President of International Publishing and a Corporate Officer of THQ, Inc. In 2003, he was appointed President of THQ Wireless, Inc. and established THQ as a leader in the new mobile content industry. At the end of 2005 he left THQ to launch the Tour of California by partnering with Phil Anschutz and his company AEG. Mr. Walsh excels by driving growth in start -up operations in new industries. His extensive contacts and reputation in the video game business makes him ideally suited to manage the publisher and developer relations at IGA Worldwide. Mr. Walsh holds a BA from Loyola Marymount University and a MBA from the University of Southern California.

Mike Vorhaus, President, Magid Advisors: Founded the Magid Internet and New Media research and consultation practice in 1995, with AOL and Excite as his first two clients. Mike’s team has completed over 2,500 engagements with over 100 Internet clients. Mike began the Magid Gaming Practice in 2001 with EA and Sony Online as his first two clients. The Magid Game Practice now works with most of the major game publishers. Mike provides research and consulting services to a number of major traditional media companies in regard to their new media initiatives, as well as consulting a number of leading Internet and gaming companies. He has also provided advice to venture capital and private equity firms in regard to investments in the media space. Mike has been involved in strategic and tactical consulting, including the launch of new services and programming, as well as development and implementation of online and offline marketing programs. Mike has also been extensively involved in video and PC gaming strategies for a number of our companies, as well as the development of game concepts. Mike has consulted on a number of film projects such as You’ve Got Mail and The Matrix. He holds a B.S. in psychology and sociology from Wesleyan University and has worked as a fundraiser and transfer of technology officer at the California Institute of Technology and the University of California. Mike also worked for the U.S. House of Representatives, The U.S. Senate, and for two Administrations in the White House.