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Hollywood Europe in London, ExCeL London, The Docklands
November 29 - December 1, 2006
The Agenda - Day One
Wednesday, November 29th
Serious Games Seminar
1:30 PM - 5:00 PM
Special Event
Members of ANGILS, the trade body for serious games, demonstrate a range of applications and technologies in the serious games space.
Speakers include:
Martine Parry,
CEO, ANGILS (Alliance for New Generation Interactive Leisure & Simulations)
Jim Piggot, CEO, TPLD
John Newton, Head Learning, NCR
Lucia Panesse, CEO, imaginary
Kevin Corti, CEO, PIXELearning
Chris Doran, CEO, Geomerics
Bob Osbourne, Strategic Development Director,Edexel
Kevin Jauncey, Chairman, PIXELearning

Serious Games Schedule
1.30 PM – 2.00 PM
Introduction
Martine Parry, CEO, ANGILS

2.00 PM - 2.30 PM
Online Games-based Learning for Leadership and Teamwork
John Newton,
NCR and Jim Piggot, TPLD will review game based learning by contrasting the views of the deployer and the provider to examine the reality behind the serious games proposition for team based learning. Their presentation is based on real-life deployment experiences of TPLD's Infiniteams™ which provides a compelling learning solution to those that desire to drive business results through team performance.

2.30 PM – 3.00 PM
Business Applications Using Serious Games
Kevin Corti,
CEO, PIXELearning

3.00 PM - 3.30 PM
Serious Games in Italy: First Experiences and Lessons Learned
Lucia Pannese, CEO, imaginary, This talk brings the experience of imaginary, a young Italian company designing and developing serious games for the business sector: starting from a brief description of the Italian market, some case studies are presented.

3.30 PM – 4.00 PM
Lighting Technology: From Games to Visualisation
Chris Doran,
CEO, Geomerics
Geomerics has created a suite of technologies for realtime lighting of scenes in games under dynamic lighting conditions. This technology has many applications beyond the games industry - from high turn-round of visuals for film animation, through to real-time walkthrough and visualisation of architectural designs. In this talk we discuss the practicalities of taking high-end games technology to a wider market place, focussing on our own experiences.

4.00 PM – 5.00 PM
Writing for Games and Serious Games
Rhianna Pratchett, Writer
James Swallow, Writer
Rob Yescombe, Writer, Free Radical Design
Panel and roundtable TAPS, the leading writers training organisation