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| Wednesday, March 31 9:30 AM - 10:45 AM Session D: X3D: The ISO-Standard Format for Real-Time 3D Convergent Media - Anytime, Anywhere This session brings together some of the leading creators and companies behind X3D, the new ISO standard for web and broadcast 3D graphics. X3D offers the first real-time 3D standard format capable of cutting edge visual graphics and media integration that is extensible and able to run over the gamut of all digital devices. Just as Flash TM and new 2D digital formats changed the media landscape within a few years in the late 1990s, X3D is now ready to do the same with new authoring tools and distribution engines that finally bring interactive/immersive 3d to the entire creative media community. Its not only Hollywood and Entertainment companies that are emerging behind X3D. Speakers will also introduce the audience to the Military and Industrial Sector interest and usage of this new media type. From massive multi-user games and simulations to real-time 3d broadcast production capabilities, this session will showcase never before seen demonstrations of X3Ds media capabilities. See how X3D combines 2D graphics, text, images, video, and 3D immersive worlds into one complete, secure, royalty-free XML-based media format ready to plug-and-play with digital content management systems. X3D is ready to transform the digital media landscape by providing state-of-the art 3D graphics features within an open media platform encompassing content creators ongoing investments in existing media types and offering all content new creative media possibilities. Tony Parisi, Senior Vice President, The ManyOne Network; President, Media Machines, Co-Author, X3D Specification David Colleen, Principle and Owner, Planet9 Studios Jeff Weekley, Naval Postgraduate Schools MOVES Institute Neil Trevett, Senior Vice President, Market Development, 3Dlabs, Inc. Larry Rosenthal, Vice President of New Business and Marketing, Vizx3d.com. Founder- SFWEB3D, Moderator Tony Parisi, Media Machines Founder and President is a technology pioneer and accomplished entrepreneur at the forefront of Internet New Media. Tony is co-creator of the Virtual Reality Modeling Language (VRML), the ISO standard for 3D graphics on the World Wide Web, and is widely recognized as an expert in standards, technologies and emerging markets for interactive rich media. In 1995 Tony founded Intervista Software, an early innovator in real-time, networked 3D graphics technology and developed WorldView, the first real-time VRML viewer for Microsoft Windows. In 1998 Intervista was purchased by PLATINUM technology, inc. and Tony joined the company to lead business affairs for its 3D visualization group. In 1999 Tony founded Media Machines to provided business planning, business development and technology consulting services to companies in the bay area and worldwide. Media Machines is in the process of being acquired by The ManyOne Network, a global network of trusted and authoritative Internet content providers that features an innovative portal service powered by a 3D rich media browser. Tony is spearheading the development of Flux , a real-time 3D technology that continues to push the envelope in interactive graphics for the web and broadcast environments. Tony is also a lead editor and co-chair of the Extensible 3D (X3D) Specification, the new standard for Web3D graphics being developed by the Web3D Consortium. David Colleen, Planet9 Studios: Known as a "cyber architect" by the write r, Mark Pesce, David Colleen (founder of Planet 9 Studios) continues to set new precedents in building virtual cities and developing the software to make use of them. David regularly speaks on business uses for Web 3D and has been featured on CNN, the Discovery Channel and in the Wall Street Journal. Planet 9 Studios works closely with technology developers such Microsoft, Yumetech, Blaxxun, and Parallel Graphics to assure online users of a great 3D experience. Over the past 13 years, Planet 9 has grown from a computer animation firm to a leading provider of 3D content on the Internet. Customers include Intel, Microsoft, IBM, NASA, Apple, Activision, and the US Army.Jeff Weekley, Naval Postgraduate Schools MOVES Institute: As a m ember of the 2000 research team at the Naval Postgraduate School, Mr. Weekley helped develop scenario authoring and interactive graphics for mission visualization and planning. The project, officially known as Scenario Authoring & Visualization for Advanced Graphical Environments or SAVAGE, has since grown into a large and concerted effort to provide modeling and simulation services over the World Wide Web. In 2002, Mr. Weekley joined the Naval Postgraduate Schools MOVES Institute, as a member of the Research Faculty. He has presented research papers and spoken at a number of conferences, both in the U.S. and Internationally, including the Summer Modeling & Simulations Conference, the Interservice/Industry Training & Simulation, Education Conference (I-ITSEC Best Paper Nominee 2002), SIGGRAPH, Web 3D Symposium and the Mine Countermeasures Warfare Symposium. Recently, Jeff and the MOVES Institutes X3D/3D work were featured as part of the Cable TV series "From Tactical to Practical."Neil Trevett, Senior Vice President, Market Development, 3Dlabs, In c.Mr. Trevett has spent nineteen years in the 3D graphics industry. As vice president of 3Dlabs, he has been at the forefront of the silicon revolution bringing interactive 3D to the PC and holds several patents in the area of graphics technology. Mr. Trevett recently established the embedded graphics division of 3Dlabs to bring advanced visual processing to a wide-range of non-PC platforms. For the past four years, Mr. Trevett has been President of the Web3D Consortium - a group of industry-leading companies dedicated to creating open standards for 3D on the Internet. Neil was also recently elected secretary of the Khronos Group developing the OpenML and OpenGL ES standards for dynamic media processing and graphics APIs for embedded appliances and applications. In the Khronos Group, Neil is chairman of the OpenGL ES initiative to define small footprint versions of OpenGL to bring advanced 3D graphics to a broad range of devices - including cell phones. Neil has also been influential in driving the OpenGL 2.0 standard. After receiving a first class joint B.Sc. Electronic Engineering and Computer Science degree in the United Kingdom, Mr. Trevett worked at a major systems house designing advanced architectures and programming languages for image recognition systems. In 1985, Neil joined benchMark Technologies as Head of Graphics Systems. benchMark later became Du Pont Pixel (a subsidiary of the multi-billion dollar Du Pont Corporation) and eventually evolved into the independently owned 3Dlabs, Inc. that was recently acquired by Creative Technology. Larry Rosenthal, Vice President of New Business and Marketing, Vizx3 d.com, and Founder of the SFWEB3D-Moderator: An early leader in interactive 3D graphics and design, Larry, through his company Cube3.com created and produced some of the first digital media projects in New York. He created entertainment projects for media companies like CBS, SONY, PBS, and ABC, and corporate new media projects for clients such as P+G, Sara Lee Corp., Miller Brewing, and the World Trade Center. In 1997 Larry came to California to produce and license his original 2D/3D website "StarbaseC3" to the Entertainment Asylum Network started by AOL. After a year with AOL in LA, he moved to the San Francisco area to first develop games and then to consult with makers of many 3D technologies. Currently, he is leading the design and marketing efforts for Vizx3D, the first X3D authoring tool. Vizx3D v.1 made by Virtock Technologies, Inc., offers real-time 3D media for the first time at an entry price and with the ease of use, that offers standardized 3D creation for all. Mr. Rosenthal has been a leading voice in the real-time 3D community having first founded the NYVRMLSIG in 1995, and the currently active SFWEB3D group in 2002. He has spoken on design and media issues for many years at events such as MacWorld and SIGGRAPH, and has had his projects and ideas published in magazines such as ID, DV magazine, Macworld, 3DWorld, and Wired.s |
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