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CES 2007, Las Vegas Convention Center, North Hall
Sunday, January 7th
2:30 PM - 3:30 PM
Track II- GP8
Game Power II – PC & Mobile Games Expand Total Entertainment Market Share
Games may be the single most important killer application in the PC, Broadband and Mobile Universe. As the power of the PC expands, the power of the game playing experience explodes along with it. While the media attention may be going to the new generation of consoles, the PC gaming experience along with its natural allies of broadband and hardcore and role-playing multiplayer and finally onto the expansion into the casual and mobile universe, the gaming universe – across platforms - is only hitting stride. This is not an industry taking a pause, it is an industry taking a continual high speed ride.
Greg Koler, President and CEO, Phantom Entertainment Inc.
Paul Nakayama, Senior Director, Content Programming, Amp'd Mobile
Chris Early, Studio Manager, Microsoft Casual Games
Suresh Vanukuru, Director of Downloadable Content, Virgin Mobile USA
Leighton Webb, Senior Vice President of Content Strategy and Licensing, I-play
George Dolbier,
CTO, Games and Digital Entertainment, IBM
Michael Sepso, co-founder and CEO, Major League Gaming, Moderator

Greg Koler, President and CEO, Phantom Entertainment Inc.: Greg Koler (49) has over 15 years of executive experience in the interactive entertainment industry (PC and Console) with more than six years executive experience leading TDK Mediactive, Inc., (NYSE: TDK) a publicly-traded corporation. While at TDK, Mr. Koler grew revenues in the console games business from zero to over $40 million in under three years. At TDK, he identified, secured and built the DreamWorks Shrek interactive franchises, and including The Haunted Mansion, Pirates of the Caribbean, The Land Before Time, Robotech, The Muppets and Corvette.. Mr. Koler is that rare CEO that instills loyalty and leads by example. He management style is one of empowerment and long term vision. Greg Koler is currently President and CEO of Phantom Entertainment Inc. (OTC Bulletin Board: PHEI ). Regarding his recent Phantom Entertainment assignment: "Greg is a welcome addition to the Phantom Entertainment team," said Dick Angelotti, director of Phantom Entertainment Inc. Group. "With his solid background and proven accomplishments in operating a public company and his extensive licensing and publishing expertise, his experience will be integral to the Phantom Entertainment Group as the company continues to evolve into a top tier entertainment online games distribution and service company." Prior to joining the Phantom Entertainment team, he directed the market entry of the European subsidiary arm of Softbank Game publishing operations and online game services of this Japanese software services group with a market value of $32.7 Billion and sales of $7.8 Billion. Mr. Koler as Vice President, was the architect of TDK's move into the console gaming space, having attracted TDK USA’s strategic majority investment in the Company in 2000. Under Koler’s licensing-based strategy, TDK Mediactive entered the console market and grew video game net revenue from zero to over $42 million in less than three years. This performance led the Company to be twice honored (1999 & 2003) as one of the 50 fastest growing technology companies in Los Angeles County. He later helped to structure and negotiate the sale of TDK Mediactive to Take Two Interactive (NASDAQ: TTWO), a leading industry participant, in order to facilitate TDK Mediactive’s majority shareholder’s desire to exit the interactive games business for a total deal value of $68,700,000.

David Gosen,
CEO, I-play, Gosen joined I-play as its COO in August 2004 and was appointed CEO in March 2006. He has over 18 years of sales, marketing and distribution management experience with blue-chip entertainment and consumer goods multinationals, most recently with Nintendo Europe as its Managing Director of sales and marketing. He was responsible for driving Nintendo's significant European growth in the last five years and notably launched three new market-redefining platforms: the Nintendo GameCube, the Game Boy Advance and Game Boy Advance SP. Prior to Nintendo, David was Marketing and Distribution Director at British Sky Broadcasting from 1996 to 1999, and previously held a number of senior marketing and sales positions at Mercury One-to-One, Pepsico, and Coca-Cola & Schweppes Beverages.


Chris Early, Studio Manager, Microsoft’s Casual Games Group: Chris Early is studio manager for Microsoft’s Casual Games Group. A gaming industry veteran, Chris leads Microsoft’s Casual Games Group in expanding Microsoft’s casual gaming audience and game experiences across multiple platforms. Microsoft’s approach to casual gaming reaches beyond the traditional online segment, tapping into diverse markets that span MSN Games, MSN Messenger, Mobile and Xbox LIVE Arcade. Prior to joining Microsoft, Chris served as chief operating officer of GameSpy and executive vice president and general manager of Mplayer. Chris holds a BA in Economics and International Management from Claremont Men’s College.










Michael Sepso, co-founder and CEO, Major League Gaming: Mike co-founded MLG with Sundance DiGiovanni in 2002 with a vision to bring the excitement and passion of professional video game play to a broad global audience. As CEO of Major League Gaming, Mike leads the strategic direction of the media company across all key business lines: league operations, player management, advertising/sponsorship, and licensing/merchandising. Prior to co-founding MLG, Mike was co-founder and co-CEO of Gotham Broadband, an early innovator in the broadband content and delivery industry. He managed the broadband strategy for several key clients and media partners including Sprint, Hughes Electronics, DirecTV, Cablevision, and AOL Time Warner in the U.S., and British Telecom, UPC Chello, and KNRW (Deutsche Telekom) in Europe. Before Gotham Broadband, he was a media and entertainment consultant for companies like Pearson Television, Miramax Films, and Apple Computer. Mike graduated with a BS in management from Babson College.


Leighton Webb joined I-play September 2006 as Senior Vice President of Content Strategy and Licensing for the company's global business. Webb drives the company's overall content strategy as well as leading the licensing and publishing businesses. Before joining I-play, Webb held the position of Vice President International Wireless for Fox Mobile Entertainment where he oversaw the company's publisher and mobile operator relationships in Europe. Prior to Fox, he was an Executive Director and General Manager at America Online where he headed up content strategy and operations activity for the AOL Games Channel including AOL'’s strategic relationship with Electronic Arts. He began his career at Ubi Soft Entertainment where he held management positions in product development and marketing in both Ubi Soft's San Francisco and Paris offices.